Class_name = "CBatchExplosion"
object_name = "HE_105mm_15kg_2kg_air"

// 105mm warhead of the German Flak 38/39 cannon shell, calculated from TNT=1.55kg, bullet weight 15.1kg, 105mm caliber

////// PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_500-1000g_object.epl",false
visualradius=12
ImageAttrs="IA_NOMINPIXELS","IA_NOCLIP"

SoundScript="LuaScripts\Sound\explosions\HE\Air_Large.cfg"

ExplosionPower=0.8			// Explosion sound intensity, variable for FMOD
Animation=1					//   
LiveTime=7					//   
AnimationTime=7				//   
Ranges=3,0.01,0.32,0.33		// (number of options, beginning of the 1st range, end of the 1st range, delta added to the boundaries for the next range)
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

// Sphere Hit Options, External Burst

Radius=10 // The radius of the sphere of influence of the explosion, which determines the selection of objects
TNT_equ=0.03 // TNT equivalent for atmospheric shock wave modeling

// High explosive: range, (-1 not used), pairs (armor, damage behind armor)
ArmorFoug=0.0,-1,	8,26,		0,32
ArmorFoug=1.3,-1,	4,10,		0,21
ArmorFoug=4.4,-1,				0,17
ArmorFoug=8.3,-1,				0,5

// Shrapnel impact
ShrapnelQuantity=1133
FragmentMass=0.0018
// Single fragment: range, speed, pairs (armor, damage behind armor)
ArmorShr=0.0,76,	14,7,	10,18,	0,29
ArmorShr=4.0,68,	10,4,	8,10,	0,23
ArmorShr=20.6,45,	5,2,	4,3,	0,10
ArmorShr=41.3,29,			1,1,	0,4